Nano Technology Group - NanoNewsTV
Nano Technology Group - NanoNewsTV
- Scientists discover Mars' atmosphere changed by flares from the Sun
<P><IMG alt='' src='http://www.thenanotechnologygroup.org/images/flare_effect_jpg.jpg' align=left border=0>Shown here is an example of the flare of 26 April 2001 and its effects at Earth and Mars.... - Games for Nanotechnology
<P><BR><STRONG>Foresight - Games for Nanotechnology <BR></STRONG>By David Keenan<BR>April 27, 2005</P><P>As science and technology become increasingly complex, it is difficult to imagine how we c... - Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and other Educational Experiences
<P><STRONG><EM>Note from Editor: The timely release of this book adds to our series of Games for Education.</EM></STRONG></P><P><STRONG><EM>Learning by Doing: A Comprehensive Guide to Simul... - Digital Game Based Learning
<P><STRONG><EM>Note from Editor: For our Global Members who wish to understand the value of Games as Edcuation, this conference is a good starting point. It is our future!</EM><BR></STR... - Motor Transport in Bio-Nano Systems
<P><STRONG>Motor Transport in Bio-Nano Systems<BR></STRONG><BR><STRONG><EM>Max Planck researchers determine optimal parameters for biomimetic transport systems based on molecular motors</EM></STRON... - CyberWalk-Unconstrained Walking in Virtual Worlds
<P><STRONG><EM>Editors note: This project will enhance the development of our Virtual Classrooms of the Future<BR></EM><BR>CyberWalk - Unconstrained Walking in Virtual Worlds</STRONG><BR><STR... - Videogames and Blogs: The Disconnect
<P><STRONG>Videogames and Blogs: The Disconnect <BR>By Eric Hellweg May 5, 2005 <BR>from Technology Review.com</STRONG></P><P><STRONG><EM>Of all the topics bantered about in blogs -- politics, mu... - 'Strange Matter' a Traveling interactive exhibit
<P><STRONG>'Strange Matter" - a traveling interactive exhibit</STRONG> <BR><EM>Strange Matter is coming to Dallas Institute of Natural History from May 21 to September 4, 2005</EM></P><P><ST... - Nano-World-a Swiss Virtual Campus Project
<P><STRONG>Nano-World a Swiss Virtual Campus Project<BR></STRONG><BR><STRONG><EM>Once again the Europeans are looking good in Nanotech education.</EM></STRONG> <BR><BR><STRONG><EM>This model h... - New Complimentary e-learning Product for Global Pharmaceutical Enterprises
<P><STRONG>GeneEd and Zenosis Announce Strategic Partnership to Integrate and Distribute a New Complementary e-Learning Product to Global Pharmaceutical Enterprises</STRONG></P><P><STRONG></STRON... - Nanotechnology - a special case for training?
<P><STRONG>Nanotechnology - a special case for training?</STRONG> <BR><BR>Europe needs an approach that fosters high-quality scientists and engineers while taking into account interdisciplinar... - International Scientists and Engineers are Essential for U.S. Competitiveness
<P><STRONG>International Scientists and Engineers Are Essential<BR>For U.S. Competitiveness</STRONG></P><P>WASHINGTON -- To maintain America's leadership in science and engineering research, a co... - Educational Games at Nobel Prize.org
<P><STRONG><EM>Editors note: As a follow up to our continuous series of articles on games as educational platforms, we were delighted to receive this website from an associate with games ... - Nanotechnology: Changing The Way We Teach
<P>18 May 2005<BR>How can we make sure our schools and colleges turn out a new generation equipped to handle new and unfolding technologies? That's the question posed by scientist and futures think... - Nanotechnology Update: Germany-International Cooperation in Education and Research
<P><STRONG>Announcement CEECs/SEECs</STRONG> <BR> <BR>International Cooperation in Education and Research - Central, Eastern and South Eastern European Region <BR> <A href='http://... - Children's Culture
<P>by Professor Henry Jenkins, MIT<BR><STRONG><EM>A timely article and website for our continuing series on Games for Education- Editor</EM></STRONG></P><P>The popular culture produced for, by, a... - Educators Turn to Games for Help
<P><BR><STRONG><EM>by Brad King<BR>From the archives at Wired:</EM></STRONG></P><P>AUSTIN, Texas -- Video games have come under tremendous political pressure in recent years because of an increas... - Now I Know My Internet: More Nursery School Children Going Online
<P>By Ben Feller June 6, 2005 </P><P>AP Education Writer</P><P>WASHINGTON (AP) -- Before they can even read, almost one in four children in nursery school are learning a skill that even some ad... - Big Collaboration Links Learners To Science On A Tiny Scale
<P><IMG alt='' src='http://www.thenanotechnologygroup.org/images/UofWexhibit.jpg' align=left border=0>In the classroom, students learn science at the behest of teachers who follow curriculum-driven... - Betting on picks and shovels: Imago drives nanoscope development
<P><BR>The Milwaukee Journal Sentinel<BR> <BR>Imago Scientific Instruments Corp., a Madison, Wisc., company that aims to be a leading toolmaker for the nanotechnology age, has done a successfu... - Engineers of Tomorrow Need Broader Training Today
<P>WASHINGTON -- Today's engineering students may not be adequately educated to meet the demands that will be made of their profession in 2020, says a new report from the National Academies' Nation... - P21: Rethink testing for future success
<P>By Robert Brumfield, Assistant Editor, eSchool News <BR><BR>Today's high-stakes tests are inadequate tools for measuring the kinds of skills students will need for success in the global, technol... - Math Achievement...there hasn't been any yet
<P><STRONG>eSchool News presents ...<BR>Math Achievement</STRONG> </P><P>When it comes to high-stakes assessment and requirements of the No Child Left Behind Act, perhaps no subject is under more... - The New Genre of Video Games
<P><STRONG><EM>The idea behind the research was to develop an artificial intelligence program that allowed humans to train in-game characters to react in certain ways to certain situations -- with... - Brazil May Build $100 Laptops
<P>Thursday, June 30, 2005; Posted: 3:12 p.m. EDT (19:12 GMT) Thursday, June 30, 2005; Posted: 3:12 p.m. EDT (19:12 GMT) </P><P><BR> <IMG alt='' src='http://www.thenanotechnologygroup.... - Video-game Camps Target At-Risk Youth
<P>By Robert Brumfield, Assistant Editor, eSchool News <BR><BR>A trio of electronic gaming enthusiasts is playing on kids' interest in video games to help at-risk urban students learn key math and... - Online Courses Help M